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3D model Audi R8 LMS GT3 Belgian Audi Club Team number 31 Black

3D Model License: Standard    Upgrade License
Oct 20, 2020
CheckMate Pro Certified
StemCell Certified
FORMATS
NATIVE
3ds Max 2016  |  V-Ray 3.30.05
Cinema 4D R18  |  Advanced Render
Cinema 4D R18  |  Arnold 5.3.1.1
Unity 5.4
Unreal 4.10
3ds Max 2018  |  Arnold 5.3.1.1
3ds Max 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  mental ray
Maya 2015  |  V-Ray 3.2
3D Studio
DXF
FBX
OBJ
FBX Metallic v
FBX Specular v
glTF 2.0
Textures
Other Files
Audi_R8_LMS_GT3_Belgian_Audi_Club_Team_number_31_Black_MAT.zip
3D Model Specifications
16,922 Polygons
18,220 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1634266
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Since 2016
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This is low-polygonal subdivision-ready 3d model of the Audi R8 LMS GT3 Belgian Audi Club Team number 31 with PBR materials (Specular and Metallic workflows).

The project '3DS Max' contains:

- The model Audi R8 LMS GT3 Belgian Audi Club Team number 31 of 45 separate objects grouped together.

- Each individual object has an understandable name.

- Total polygons in scene. N-Gons and Triangle faces 16922.

- Total Scene Vertices Count 18220.

- Specular and Metallic workflow textures included. Folder of Textures.

- Unit Scale: Metric / Centimeters.

Model optimized for use in games. Just one material and one set of textures for the whole model. You can use smoothing groups. Increase the detail to the required level simply by applying a turbosmooth modifier.

You can easily import this model in your project without the need to change anything.

Previews rendered in 3ds Max 2016 with V-Ray 3.30.05

The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.05.

Textures (Specular workflow):

- Diffuse (4096 x 4096 PNG)

- Specular (4096 x 4096 PNG)

- Glossiness (4096 x 4096 PNG)

- NormalMap (4096 x 4096 PNG)

- Refraction (4096 x 4096 PNG)

- Emissive (4096 x 4096 PNG)

- Opacity (4096 x 4096 PNG)

- Ambient Occlusion (4096 x 4096 PNG)

Textures (Metallic workflow):

- Base Color (4096 x 4096 PNG)

- Metallic (4096 x 4096 PNG)

- NormalMap (4096 x 4096 PNG)

- Roughness (4096 x 4096 PNG)

- Refraction (4096 x 4096 PNG)

- Emissive (4096 x 4096 PNG)

- Opacity (4096 x 4096 PNG)

- Ambient Occlusion (4096 x 4096 PNG)

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