This product is intended for game/real time/background use. This model is not intended for subdivision.
This is a high quality, low poly asset originally modeled in 3DS Max 2015 (but now upgraded to 3ds Max 2016). The normal map was baked from a high poly model, making this product look very detailed without using many polygons.
he main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model.
Low Poly Model (1 Object)
|| Geometry ||
4178 Total Tris 2281 Total Polys 2870 Total Verts
Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space Model scaled to approximate real world size (inches) Dimensions: W:92'' x L:38'' x H:53'' Model centered at the origin All textures, materials and objects named appropriately Tested in Marmoset Toolbag 2 Tested in Unreal Engine 4 Tested in Source Engine No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016
|| Textures ||
2048x2048 diffuse, specular, gloss, normal, emissive and ambient occlusion (AO) maps Textures in .tga format Textures made for Physically Based Rendering (PBR) Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
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