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medieval helmet

$22
or
Royalty Free License
- All Extended Uses
Included Formats
FBX
OBJ
FBX
OBJ
Other
Other
Other
Other
Other
Other

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3D Model Specifications
Product ID:1094631
Published:
Geometry:Polygonal
Polygons:2,546
Vertices:2,665
Textures:Yes
Materials:No
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since July 2013
Currently sells 7 products
Achievements:
Product Rating
2 Ratings Submitted
Description
texture resolution 4096x4096

you will get OBJ and FBX:
*lowpoly model

* hipoly model (hipoly model dont have UVs!)

*aditional maps for baking textures:
ambient_occlusion
curvature
normal map
position map
thickness
world_space_normals

*textures for arnold renderer:
Diffuse
Height
Normal
Roughness
Specular
fresnel (f0 texture)

*textures for corona renderer:
Diffuse
Glossiness
Height
ior
Reflection

*textures for unity engine (standard specular and unityStandardMetalic):
Albedo
Normal
SpecularSmoothness
MetallicSmoothness

*textures for unreal engine:
BaseColor
Normal
OcclusionRoughnessMetallic

*textures for vray renderer:
Diffuse
Glossiness
Height
ior
Reflection

Unreal Material Setup
Import the textures into your project.
Double-click the OcclusionRoughnessMetallic packed texture and in the Texture Editor, uncheck sRGB.

Open the material in the Material Editor and assign the maps as follows:

Base Color-------------------------------------------------sRGB---Base Color
OcclusionRoughnessMetallic-(Green Channel)-Linear-Roughess
OcclusionRoughnessMetallic-(Blue Channel)--Linear-Metallic
OcclusionRoughnessMetallic-(Red Channel)---Linear-Ambient Occlusion
Normal------------------------------------------------------Normal-Normal
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