• High detail & extra clean mesh geometry • All important details are made using real 3d geometry • All the armor is UV textured (non-overlapping UV unwrapping) • Suitable for extreme close-ups • Fully rigged and ready for animation in Autodesk Maya 2013 • Native scene format is Autodesk Maya • Each object in the robot is as seperate objects with logical naming • Neat hirarchy with groups which is controlled by joints • Rig is set up using constrains • Robot is set to origin. Real-world scale • All textures and materials are included and assigned • Previews rendered in Autodesk Maya Mental ray
—— Rigging & Animation ——
• The rig is made using a well-constructed hierarchy with groups that is joined together using a skeleton and is controlled with Constraints that is linked with IK handles. • Please see the 'read me' file for more information about the rig.