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Created with 3ds Max 2014, real-world scale and centered, vrayDisplacementMod, Zbrush used when modeling, turbosmooth is still in the history, rendered in V-Ray 3.0, all details unwrapUVW, the light and the camera is excluded, maximum optimazed topology for subdivs. Almost all the details worked out in Zbrush, maps high expansion a total weight of 363 megabytes, 3ds Max model are grouped for easy selection, and objects are logically named for ease of scene management, model is fully textured with all materials applied