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Vray settings are prepared for high quality settings. Render time is 40 minutes (1200 x 1200 pixels) on 2 Intel Xeon processors X5650. For speed up render time decrease Subdivs GI on primary (Brutte force) and secondary (Light Cache) bounces as well with the Noise Treshold (DMC sampler). Scene is Linear workflow with Gamma 2,2 and metric units. 64-bit 3DS Max is reccomended with minimum 8 GB of RAM memory.
Scene is fully textured with complex Vray shader. Sky texture is not included in the scene. Grass is made with Diffuse and Displacement map.
All lights are Vray lights prepared to give maximum realism.
Small post production (color balance, brightness, contrast and curves) were applied on original render to get more realism.
Scene is very complex with detail model of windows, walls, floors, shutters, curtains, road etc.