Animations included (check 'previews' section): -Walk loop (with head movement) -Simple walk loop (without head movement) -Attack loop -Run loop -Aggressive standing pose animation.
Files contain model and lighting setup. Everything you see in the pictures are included (materials, textures, rendering and lighting setup, human hand, etc..).
The scenes are configured for fast rendering time (about 1m30s for 1200X1200 picture on Intel i5-2500 CPU, 4GB RAM).
For very fast rendering you can disable hair rendering. All textures are configured to be used without hair also. The model is made using subdivision surfaces; you can adjust meshsmooth resolution as needed. Subdivisions can be adjusted only in “without hair” mode.
Reduce Light Hair resolution in light parameters for even faster rendering.
OBJ and 3DS formats don't include hair, textures, materials, animations and rigging. Only model with morphs (separate model for each morph).
FBX format includes baked animations, rigging, skinning and morphing. But there is not included mapping and textures.
The hair quality can be increased by adding hair segments. But this increases rendering time and memory amount also.
Turn off 'in place' mode in biped’s 'General Parameters' rollout to retain horizontal movement of the bear.
Successfully tested on 3d studio max 2011, 2012.
Model with 1 meshsmooth iteration has: 55 465 faces 39 178 vertices