It can fit well in interior projects as decoration, can be an artifact in your historical animation, magical figurine of a goddess hidden deep inside the sacred tribal cave, or maybe it is an alien ... use your imagination.
The 3D model is made using subdivisions - the MeshSmooth modifier is in the stack in the max versions so you can increase or decrease the density of the mesh.
The material applied is seamless, fully customizable procedural stone with procedural bump map. This is also valid for the C4D version. For the other exported formats there are diffuse and bump map textures present.
Drag and drop ready (no background objects,lights and cameras in the scene).
Polycount - MeshSmooth with 2 iterations:
Polycount - MeshSmooth with 1 iteration:
The _max zip file contains separate v-ray and standard materials scenes for max2009.
C4D, 3DS, FBX, DWG and OBJ versions available - all mapped and textured.
Three type of OBJ files exported for Maya, XSI and Poser.
P.S. Three more procedural stone materials added to the Max versions - standard and v-ray ones - see the preview images.
The newly added archive has _v2_ in the name and contains 4 identical statuettes with the 4 different materials applied.