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AK-47

$59
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3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2018  |  Default Scanline
OBJ
FBX 2012,2018
PBR Diffuse/Specular/Gloss Textures
Unity Engine 5 Textures
Unreal Engine 4 Textures
ak47_quads.zip
Quaded Mesh
additional_texture_maps.zip
Additional Texture Maps (UV Template/Curvature/Col
ak47_highpoly.zip
High Poly Model
3D Model Specifications
18,774 Polygons
10,224 Vertices
Polygonal Tris only Geometry
Textures
Materials
UV Mapped
overlapping Unwrapped UVs
Product ID 676644

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283 Products
Since 2009
AK-47 Rifle is a high quality, low poly asset originally modeled in 3DS Max 2018. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene IS included.

||SPECS||

Low Poly Model

The weapon is separated into objects to make animation easier. They are arranged in the following hierarchy:

-ak47
    -bolt_carrier
    -fireselector
    -magazine
          -762_cartridge_01
          -762_cartridge_02
          -magazine_follower
    -magazine_release
    -rear_sight
    -trigger

|| Geometry ||

Geometry count:

The geometry has been triangulated to ensure it shades as accurately as possible in game engines. So the polygon count and triangle count are the same.

AK-47:
-18774 tris
-10224 verts

There is also a quaded version of the mesh in the extra downloads section.

No n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (centimeters)
Weapon Dimensions: 88cm x 26cm x 7cm
Tested in Marmoset Toolbag 3 (see renders)
Tested in Unreal Engine 4
Tested in Unity Engine 5
No special plugins needed.
.obj and .fbx versions exported from 3ds Max 2018


|| Textures ||

AK-47: 4096x4096 base color, roughness, metalness, normal and AO (ambient occlusion) maps

7.62x39mm Cartridge: 512x512 PBR textures.

Alternate diffuse/specular/gloss PBR textures for those who prefer that setup. (extra download)

Textures designed for physically based rendering (PBR)
Textures in .png format
Model texture paths are stripped

I have exported specialized texture maps for Unreal Engine 4 and Unity 5. See the extra downloads section for those textures and instructions on using them.

Substance Painter 2 source file also available in the extra downloads, so that you can easily alter the textures as you wish with Substance Painter.

++ BONUS ++

The high poly model used to bake texture maps is also available for download. (3ds Max 2018)


* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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