-Complete with all shaders, materials and light setup ready to render in V-Ray.
- File units are in cm, the sheep has a body length of 120 cm (approx.47 inches) and a shoulder height of 75 cm (approx. 30 inches).
-The sheep uses the native Hair&Fur inside 3dsmax, no extra plugin required.
- There are 4 modifiers for the fur, one for the body others for the head, the legs and whiskers.
- The body uses 2 UV tiles for the texturing, one for the main boy and one for the head.
-The wireframe images show how the model would subdivide further, in the actual scene the sheeps body does not make use of additional sudivision since the fur covers the entire body and a change in topology would disrupt the furs placement.
-Texturesizes are as follows:
Body Diffuse: 4096 x 4096 px Head Diffuse: 4096 x 4096 px Fur Color: 256 x 265 px Tongue Diffuse: 1042 x 345 px Hooves Diffuse: 2048 x 2084 px Eyes Diffuse : 2048 x 2084 px Environment : 1000 x 500 px
- No postwork was done on any of the images, all results saved straight from the framebuffer.