This scene was built in Maya 2010 and rendered using Mental Ray Final Gather.
Poly and Vert counts are totals for all geometry in the scene at lowest subdivision levels.
The scene contains a control curve under which, all geometry is parented. The curve contains a custom attribute called SMOOTH, which has settings from 0 to 2. Should there be the need to smooth the model, use this setting to add subdivisions to geomety.
Renders were done with this attribute set to Smooth 1.
There is a bump map in tiff format along with the psd. Both are included.
The model was also exported in FBX, OBJ formats and imported into 3dsMax9. The Max file is not set up for rendering. All texturess are provided in Source folder along with psd files if applicable.