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44 Magnum

Royalty Free License
- All Extended Uses
Included Formats
Jun 18, 2015
CheckMate Lite Certified
3ds Max 2015 Default Scanline
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:936670
Published:
Geometry:Polygonal Quads/Tris
Polygons:7,957
Vertices:6,158
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 269 products
Achievements:
Product Rating
Unrated
Description
This .44 Magnum is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in real-time with Marmoset Toolbag 2.

||SPECS||

Low Poly Model (12 Objects)

The model is composed of discrete objects arranged in the following hierarchy:
• frame
    • crane
         • cylinder
               • bullet1
               • bullet2
               • bullet3
               • bullet4
               • bullet5
               • bullet6
    • hammer
    • latch
    • trigger

|| Geometry ||

• 11933 Total Tris
• 7957 Total Polys
• 6158 Total Verts

• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space.
• Model scaled to approximate real world size (inches)
• Approximate dimensions: W:1.5'' x L:11.5'' x H:5.6''
• All materials and objects named appropriately
• Tested in Marmoset Toolbag 2 (see renders)
• Tested in Unreal Engine 4
• No special plug-ins needed to use this product
• .obj and .fbx versions exported from 3ds Max 2015

|| Textures ||

• 2048x2048 diffuse, specular, normal, gloss and ambient occlusion (AO) maps
• extra metalness map for those who prefer the metalness material workflow

• Textures designed for physically based rendering (PBR)
• Textures in .tga format
• Model texture paths are stripped

* For legal reasons, references to real-world companies and logos on the model and textures have been excluded or fictionalized

** Unfortunately there's no universal standard for normal map orientation between game engines. You will need to invent the normal map's green channel for some game engines such as Unreal Engine 4.
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