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3D model 2021 Volkswagen Golf GTI

3D Model License: Standard    Upgrade License
Dec 31, 2020
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D Model Specifications
328,300 Polygons
361,259 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1670266
347 Products
Since 2005
324
20

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Photorealistic, high-quality and accurate 3D model of 2021 Volkswagen Golf GTI with high detailed interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format. Just download and hit 'Render'!

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 20 textures, which vary in resolution from 128x128px to 4096x4096px
    - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:
    - .FBX and .OBJ formats are recommended for import in other 3d software. If your software doesn't support .FBX or .OBJ format, please use .3DS format; .FBX and .OBJ formats were exported from 3ds Max. The geometry for .FBX and .OBJ formats is set to quads
    - .FBX format is recomended for importing in real-time engines like Unreal Engine, Unity and etc.
    - .MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
    - .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 328,300 faces and 361,259 vertices
       MeshSmooth iteration 1: 1,311,598 faces and 1,376,112 vertices
       MeshSmooth iteration 2: 5,246,392 faces and 5,372,414 vertices

   - .MB and .C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 328,300 faces and 361,259 vertices
       Subdivision iteration 1: 1,311,598 faces and 1,376,112 vertices
       Subdivision iteration 2: 5,246,392 faces and 5,372,414 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 328,300 faces and 361,259 vertices
       medium: 1,311,598 faces and 1,376,112 vertices
       high: 5,246,392 faces and 5,372,414 vertices

   - .3DS format (3 files included):
       low: 654,998 faces and 377,557 vertices
       medium: 2,623,188 faces and 1,428,029 vertices
       high: 10,492,776 faces and 5,631,174 vertices
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