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3D model 2021 Aston Martin DBX

3D Model License: Standard    Upgrade License
Jun 19, 2020
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D Model Specifications
333,302 Polygons
367,989 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1570969
347 Products
Since 2005
324
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High detailed 3D model of 2021 Aston Martin DBX with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 26 textures, which vary in resolution from 128x128px to 8000x8000px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 333,302 faces and 367,989 vertices
       MeshSmooth iteration 1: 1,329,775 faces and 1,402,162 vertices
       MeshSmooth iteration 2: 5,319,100 faces and 5,463,454 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 333,302 faces and 367,989 vertices
       Subdivision iteration 1: 1,329,775 faces and 1,402,162 vertices
       Subdivision iteration 2: 5,319,100 faces and 5,463,454 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 333,302 faces and 367,989 vertices
       Subdivision iteration 1: 1,329,775 faces and 1,402,162 vertices
       Subdivision iteration 2: 5,319,100 faces and 5,463,454 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 333,302 faces and 367,989 vertices
       medium: 1,329,775 faces and 1,402,162 vertices
       high: 5,319,100 faces and 5,463,454 vertices

   - .3DS format (3 files included):
       low: 663,171 faces and 413,739 vertices
       medium: 2,659,550 faces and 1,514,111 vertices
       high: 10,638,200 faces and 5,861,265 vertices
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