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3D model 2019 GMC Sierra Denali

GM License
- Official Licensed Product

General Motors has specified allowed uses for this content, including editorial and non-commerical use. Each requested use will be reviewed on a case-by-case basis, and approved or denied at GM's sole discretion.

Included Formats
Aug 8, 2019
CheckMate Pro Certified
3ds Max 2015 Corona 1.7
Cinema 4D R17 Default Scanline
3ds Max 2015 Default Scanline
Maya 2015 Default Scanline
3D Studio
FBX
OBJ

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3D Model Specifications
Product ID:1433840
Published:
Geometry:Polygonal Quads/Tris
Polygons:328,653
Vertices:360,522
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 357 products
Achievements:
Product Rating
Unrated
Description
High detailed 3D model of 2019 GMC Sierra Denali with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 19 textures, which vary in resolution from 33x796px to 4096x4096px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 1.7

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 328,653 faces and 360,522 vertices
       MeshSmooth iteration 1: 1,311,174 faces and 1,376,746 vertices
       MeshSmooth iteration 2: 5,244,696 faces and 5,374,236 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 328,653 faces and 360,522 vertices
       Subdivision iteration 1: 1,311,174 faces and 1,376,746 vertices
       Subdivision iteration 2: 5,244,696 faces and 5,374,236 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 328,653 faces and 360,503 vertices
       Subdivision iteration 1: 1,311,174 faces and 1,376,746 vertices
       Subdivision iteration 2: 5,244,696 faces and 5,374,236 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 328,653 faces and 360,522 vertices
       medium: 1,311,174 faces and 1,376,746 vertices
       high: 5,244,696 faces and 5,374,236 vertices

   - .3DS format (3 files included):
       low: 653,868 faces and 403,101 vertices
       medium: 2,622,344 faces and 1,471,648 vertices
       high: 10,489,392 faces and 5,699,446 vertices
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