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Formula E 2014 Ten Teams

$599
or
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "formula e racing", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2015 V-Ray 3
3ds Max 2012 V-Ray 2.5
3ds Max 2015 V-Ray 3
3ds Max 2012 Default Scanline
3ds Max 2012 V-Ray 2.5
3ds Max 2015 Default Scanline
3ds Max 2015 V-Ray 3
3ds Max 2012 Default Scanline
3ds Max 2012 V-Ray 2.5
3ds Max 2015 Default Scanline
3ds Max 2015 V-Ray 3
3ds Max 2012 Default Scanline
3ds Max 2012 V-Ray 2.5
3ds Max 2015 Default Scanline
3ds Max 2015 V-Ray 3
3ds Max 2012 Default Scanline
3ds Max 2012 V-Ray 2.5
3ds Max 2015 Default Scanline
3ds Max 2015 V-Ray 3
3ds Max 2012 Default Scanline
3ds Max 2012 V-Ray 2.5
3ds Max 2015 Default Scanline
3ds Max 2012 Default Scanline
3ds Max 2015 Default Scanline
3ds Max 2012 Default Scanline
3ds Max 2012 V-Ray 2.5
3ds Max 2015 Default Scanline
3ds Max 2015 V-Ray 3
3ds Max 2012 Default Scanline
3ds Max 2012 V-Ray 2.5
3ds Max 2015 Default Scanline
3ds Max 2015 V-Ray 3
3ds Max 2012 Default Scanline
3ds Max 2012 V-Ray 2.5
3ds Max 2015 Default Scanline
3ds Max 2015 V-Ray 3
3ds Max 2015 V-Ray 3
3ds Max 2012 V-Ray 2.5
3ds Max 2015 Default Scanline
3ds Max 2012 Default Scanline

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3D Model Specifications
Product ID:850582
Published:
Geometry:Polygonal Quads/Tris
Polygons:2,500,000
Vertices:1,500,000
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:No
Artist
TurboSquid Member Since June 2002
Currently sells 48 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "formula e racing", is not affiliated with or endorsed by the original rights holders.

Description
This bundle saves $1240 on the cost of the individual models. The ten 2014 Formula E electric race cars have been modelled using accurate plans to a very high specification. One driver model is included (Mahindra/generic texture - others will be added if demand is high enough).
Although modelled using the subdivision technique, most of the car bodies have been fixed at a high resolution to allow cutting of the race lines in the mesh and mapping of the logos using very high resolution individual maps. This allows rendering from very close camera position without any texture blur. Subdivision can be reduced on many components to reduce the poly count dramatically!
Textures are included for both team members of each team.
VRay is the intended renderer, but scanline versions are supplied.
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