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- This is the Mercedes-Benz cl500 2007 in the real world size - Exterior is highly detailed, the model also contains a medium detailed interior - Objects have names of that what represents, just like materials - Objects that make wheels are grouped so you can easily manage them - Each door were separated from the rest of the car body as one object and they have been optimized so you can easily open and close them using the rotation - On the low poly model I put turbosmooth whose iterations visible only in rendering, you can increase the number of polygons as needed - Geometry - Polygonal, 97% Quads, 3% Tris, 0% Ngons - Scene contains four created lights (mr Area spot) which are assembled, one groupe of all objects that makes model and surface - I used mental ray materials (car paint material and arch & design material), raytrace materials and standard materials - For rendering I used mental ray, preset no gi hi - On render settings global illumination and final gather are turned off - Model is available in four file formats (max., fbx., 3ds., obj.) - max. file format is native file format, with the model there are all the materials and textures that I used on it - fbx., 3ds. and obj. file format of model is low poly, and for high poly model you just have to put some iterations on it, all materials and textures are included