Some military elements made with 3DsMax 2011 for a game mod. Does NOT need additional plug-ins. Used only 3DsMax 2011 with default ScanLine Renderer. Zip folder includes .max file and the required textures. Also includes 3DS and OBJ formats
- Low resolution, polygons and triangles mesh. - Polygon Count: - Hesco : Polys: 180 Verts: 97 Tris: 180 - Concrete Wall : Polys: 136 Verts: 70 Tris: 136 - Caltrop Tanktrap : Polys: 588 Verts: 360 Tris: 588 - 512x512 Texture Maps. (1024x1024 for CaltropTanktrap) - Diffuse and Specular map for all. Normal map for Hesco and Concrete Wall. Displacement map for Concrete Wall. - Rendered with Default Scanline. - Real World Scale.
- '.max' as native format. - '.obj' and '.3ds' as available formats. Saved UVs. - 1 File; The 4 models are in it. Centered and named correctly. Hesco consist of 2 meshes, one as END and another as MIDDLE. With that you can create walls as long as you want with a more realistic look.