All models were modelled and rendered in Blender, they are mostly quads, topology is not meant for subdivision, they are made up of several objects frozen into the main weapon with separate wheels. Each model has one material applied. These materials may require rebuilding when imported in an application other than Blender. Overlapping UV's for wheel only. Textures are issued in two separate .Rar. Each model has a Diffuse/Glossy/Normal(or Bump) set of 2048x2048 textures in .Png format. All models are exported at the origin with frozen transforms. Objects, material and textures logically named.
Middle Ages Bombard II
A light middle age bombard (dating around 1450).
Modelled in real world scale (metric system). This weapon caliber is 250 mm. Three 2048x2048 textures in .png format: diffuse, greyscale specular and normal. 17 objects frozen in 4: The cannon. The cannon wooden support. The metal pipe used to trim the weapon aiming angle. An alternate piece for the cannon rear wooden supports: these have painted holes instead of geometry ones. This piece share the same textures as the rest of the model. Standard supports version: Four triangles, 1855 polygons, 1961 vertices. Alternate version: Full quads, 1307 polygons, 1433 vertices.
Middle Ages Cannon
2000 faces 2,329 vertices
Issued and rendered in Blender internal engine in polygonal form. Geometry is mostly quads and not fit for subdivision. Modelled in real world scale (metric system). This weapon caliber is 200 mm. Three 2048x2048 textures in .png format: diffuse, greyscale specular and normal. 37 objects frozen in 5: The cannon main assembly. The breach. The breach staple. The two wheels.
Mons Meg, or Margareth of Mons, a middle age bombard (dating around 1450).
Geometry is full quads and not fit for subdivision. 4540 quads 5206 vertices 128 objects frozen in 5: the four wheels and the rest of the gun.
Mortar A 'da Vinci' mortar, fit for both visualization and games.
Rendered and issued in polygonal form. Some sixty objects frozen into three. Geometry is full quads and not fit for subdivision. 4196 quads 6437 vertices Fully UV unwrapped, no overlapping UVs.
A middle ages organ gun of German make (dating around 1450). This is a low polycount model fit for both games and general visualization.
Modelled in realistic size (metric system). Geometry is full quads and not fit for subdivision. 1359 quads 1579 vertices 31 objects frozen in 3: the two wheels and the rest of the gun.