A light middle age bombard (dating around 1450). This is a low polycount model fit for both games and general visualization.
Issued and rendered in Blender internal engine in polygonal form. Geometry is mostly quads and not fit for subdivision. Modelled in real world scale (metric system). This weapon caliber is 250 mm. Three 2048x2048 textures in .png format: diffuse, greyscale specular and normal. 17 objects frozen in 4: The cannon. The cannon wooden support. The metal pipe used to trim the weapon aiming angle. An alternate piece for the cannon rear wooden supports: these have painted holes instead of geometry ones. This piece share the same textures as the rest of the model. Standard supports version: Four triangles, 1855 polygons, 1961 vertices. Alternate version: Full quads, 1307 polygons, 1433 vertices. One material: this may require rebuilding when imported in an application other than Blender. Exported at the origin with frozen transforms. Objects, material and textures meaningfully named.