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Building Gate

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2013 V-Ray 2.30.01
3ds Max 2013 Default Scanline 2013
3ds Max 2013 mental ray 3.10
FBX 2013
OBJ 0.97b

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3D Model Specifications
Product ID:974149
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:No
TurboSquid Member Since July 2012
Currently sells 11 products
Product Rating
Metal gate with pillars and lights on it. Modelled in 3ds MAX 2013. All the elements are polygon objects and assigned with proper material and texture. Texture maps are properly renamed and kept with the file according to the Checkmate specifications, so there will be NO ERROR of missing texture maps. Lighting and render setup is properly done for V-Ray, Mental Ray and Default Scanline and ready to be rendered as seen in the preview images. The elements in the scene are named properly and kept into separate layers for easy handling and to avoid naming conflicts while merging with other scene. Different elements are grouped and pivoted (may need updated after merging) properly for easy transformations and animation. There are three versions of the scene for rendering, V-Ray, Mental Ray and Default Scanline. Preview images are NOT colour corrected.

**This pack contains
>> A metal ornamental building gate.
>> Different elements of the model are separate but grouped together for easy transformation/animation.

**Working Unit
3ds MAX System unit for this model is Feet and Display unit is Feet w/Decimal inches
Measurement of the gate without pillars
       Width: 14'3'
       Height: 5'

** Poly-count :
        Subdivision Level: 0
        Polygons: 30759
        Vertices: 31454

        Subdivision Level: 1 (Only applied to the lights on the gate pillars)
        Polygons: 46151
        Vertices: 38174

Made in 3ds MAX 2013.
Rendered with V-Ray Advanced 2.30.01, Mental Ray 3.10 and Default Scanline Renderer.

Formats: .obj, .fbx has been checked. These formats do not include exact material definitions. These files only contains the models and included texture maps may needed to be reapplied.
If you have any queries or need any help please contact us.

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