=====| USAGE |===== - Advertising - Presentation - Visualization - Various Simulations - High-res film closeups - Education - Fun
=====| FEATURES |===== - Renders as in previews (mental ray) - Physical Camera set (DOF effect) - RIGGED with skin and biped - FLICKER FREE ANIMATION solution (AO, HDRI - selective color gradient) - MORPH controlled expressions (lip synchronization ready) - FACE CONTROL v1.2 system (50 control objects) - SSS (Sub Surface Scattering) materials - WIRED PARAMETERS to automatically synchronize morpher - 6K TEXTURES (Color, Overall, Subdermal, BackSurface, Specular, Reflection) - 3K DISPLACEMENT map to highlight smoothed topology details - Hair&Fur HAIR for realistic results - SPLINE based brows, lashes, nasal hair and private parts hair - DENTURES (product ID: 899052) for photorealistic smiles - Clean edge-loops based topology - 3ds Max 2016 or higher compatible - 4Gb DDR3 minimum (8Gb recommended) - System Unit: Metric (cm)
=====| SUPPORT |===== - Contact the author via 'SUPPORT TICKET' for any questions regarding custom changes or discounts - You can update your previously purchased models - This model will be updated frequently or upon request
=====| TEXTURES(30) |===== 6144x6144 (JPG x 6) - Main Body (Meg) 4096x4096 (JPG x 1) - Background 2048x2048 (JPG x 16) - Tongue, Dentures, Jeans variable (JPG x 7) - Sci-fi, hair color
=====| TIPS |===== - CenterEyes: Align 'CONTROL-ViewPoint' to 'ViewCenter'. (useful when creating new morph targets, to restore 0.0 values for auto eyes morphs) - DummyHeadBindCollector (Layer: '0 (deault)') - Link to it every object that must move with the head bone. - DummyJawBindCollector (Layer: 'System Mouth') - Link to it every object that must move with the lower jaw. - Eyelids moves automatically to the left, right, up and down, depending on the 'Control-ViewPoint' helper position. - The mouth system works correctly, according to the movement of the jaw. - Meg is 172cm. 62kg. young woman, caucasian. Age: 25. Body type: normal. Occupation: Photo Model.