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Tropical Nature for PC games

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3D Model Specifications
Product ID:1015761
Published:
Geometry:Polygonal Quads/Tris
Polygons:1,000
Vertices:1,000
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since February 2010
Currently sells 15 products
Achievements:
Product Rating
Unrated
Description
Collection of 50 low and medium polygon models for PC and Console game [and for mobile but not trees!]. Professional design and optimized. Make it with 3DS MAX 2014.

All 50 models been tested in Unreal Engina 4.10 and Unity 3D 5.3 and work prefectly.

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SPECIFICATION:
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Branch01: 600 poly
Branch02: 146 poly
Branch03: 73 poly
Branch04: 119 poly
Branch05: 48 poly

Bush01: 96 poly

Flower01: 278 poly
Flower02: 278 poly
Flower03: 14 poly
Flower04: 14 poly
Flower05: 26 poly
Flower06: 278 poly
Flower07: 14 poly
Flower08: 26 poly

Liana01: 72 poly

Lichen01: 8 poly
Lichen02: 4 poly
Lichen03: 20 poly
Lichen04: 20 poly

LeafPlant01: 590 poly
LeafPlant02: 125 poly

Fern01: 88 poly
Fern02: 168 poly

SmallPlant01: 72 poly
SmallPlant02: 88 poly
SmallPlant03: 90 poly
SmallPlant04: 90 poly
SmallPlant05: 90 poly
SmallPlant06: 28 poly

Grass01: 24 poly
Grass02: 480 poly

Moss01: 9 poly

Mushroom: 200 poly

Rock01: 320 poly
Rock02: 320 poly
Rock03: 150 poly
Rock04: 184 poly

TropicalTree01: 2246 poly
TropicalTree02: 2360 poly
TropicalTree03: 888 poly
TropicalTree04: 2246 poly
TropicalTree05: 1248 poly
TropicalTree06: 808 poly
TropicalTree07: 822 poly
TropicalTree08: 878 poly
TropicalTree09: 906 poly
TropicalTree10: 832 poly
TropicalTree11: 1958 poly
TropicalTree12: 5213 poly
TropicalTree13: 5213 poly

- All models is Low and medium poly count. Some good for mobile [grass, plants] and some not [trees].

- All models have textures, materials and uv maps.

- Materials have: diffuse map, normal map [and specular map, opacity mask if needed].

- UV maps is overlapping and for other models non overlapping

- Textures resolution: 256 px min to 4096 px max [ PNG, TGA, JPG]

- All models have .MAX file and be retriangulate and exported to .FBX and OBJ files.

- In Unity 3D Z axe is changed to Y axe - please use different pivot point for Unity and other engines.

- I support all models, please contact me.
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