Hello everybody, this is a real time 3d game model. It is around 18k polygons included sword and the shield. It is in obj. format, and it is rendered im marmoset tool bag 2.
It has 2k textures for the head, 2k for the shield, 4k for the body and 2k for the sword, textures are diffuse, specular, gloss and normals. texture formats are tga and jpeg, you can easly reduce the texture sizes in photoshop. It has a opacity map on the head you can find it on the head's diffuse map's alpha channel. All the textures are zipped in a folder. Thanks.
(now includes normal maps for Unity and revised specular maps also adjusted fo unity)
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