Originally modelled in 3ds max 2015. Final images rendered with Corona 1.6. The model was created specifically for sale on a turbosquid and was not used in any of my projects.
files: 1) mech_max2015 with Corona 1.6 materials and maps: Multi/Sub-Object; Blend; CoronaMtl; CoronaMix; Mix; CoronaAO; Falloff.
2) mech_max2015 with VRay 3.4 materials and maps: Multi/Sub-Object; Blend; VRayMtl; VRayLightMtl; VRayDirt; Composite; Mix; Falloff.
Model: 20 objects. 7 layers: bones; cameras; controls; helper points; HIIK; mech_max2015; shadow. (for VRay render max file has 2 additional layers: Lights; StageLayer). modify: MeshSmooth (TurboSmooth for VRay), Skin, Attribute Holder. dimensions: 1941mm x 1214mm x 2766mm
textures: Each of the 20 elements has 4 textures png 4096x4096: Diffuse, Glossiness, IOR, Reflection. 1 element (rifle) additionally has a normal map png 4096x4096. Also there are 5 blend maps png 2048x2048 and scratches map, 1 Environment map hdr 3800x1900.
Rigging: The model was conceived as heavy and unwieldy. Therefore the body has no bends and one bone is used on the whole body. History independent inverse kinematics (HIIK) for legs, forward kinematics for hands. Circle controls are only for rotation, other - for rotation and movement. Each finger of the hand is bent by the spinner of the modifier Attribute Holder. To view the work of controls, download the video RIG_test.avi