Description: This low poly model of a traditional sofa was made inside Maya 2013. The model is optimised for use in game engines, with a sensible poly/triangle count, well laid out UVs and realistic texture maps. The .ZIP file contains all file types and supporting textures.
Files: • .MA scene file • .MB scene file • .MAX scene file • .OBJ file • .FBX file • .PSD file containing three texture maps • Three .TGA files for Diffuse, Normal and Specular
Materials: • This model has one BLINN material assigned, using all three texture maps
Rendering: • The model was rendered using Mental Ray inside Autodesk Maya 2013. Lighting rig not included with model
Scene Specifications: • The model is one object, labelled ‘Sofa’, in the group ‘geometry’ • The model is centered at 0,0,0 • The model has unwrapped UV’s (overlapping) • The model contains quads and triangles. • The model contains no N-Gons, isolated vertices, coincident vertices and no coincident/coplanar faces