For Unreal Engine 4 (UE4), every tower is supplied separately. Download and place the unzipped NTHEL and/or NTINN directories inside the Content folder of your destination project.
For packages other than Unreal, every file format is packed alongside all the textures and no linking issues should arise.
Norra Tornen Stockholm by OMA. Low/mid poly model, quads and a few tris only (no ngons). Optimal for both high-end visualization and games or real-time engines (UE4 .uassets provided) Basic interior, not intended for full access.
There are 2 towers (Helix and Innovationen), 7 objects each (facade, frames, ledges, in & out glass, curtains, partitions) that are organized within the same layer structure. The model is developed in a detail-based object arrangement, so you can easily decrease the poly-count deleting non-essential objects.
Unwrapped UVs for all objects. Overlapping UVS in UV channel 1 (for common textures) & Non-overlapping UVS in UV channel 2 (for lightmap baking etc)
The full scene (environment, exposure, gamma, cameras, lights, materials, textures, renderer) is configured and ready to render in a physically correct linear space. Renders displayed here have contrast applied only, no further post-production.
PBR Vray materials for all objects (diffuse, glossiness, base reflection and normal maps) Meaningfully named. There are 8 texture maps, PNG format, with 1K or 2K resolution (1024x1024px or 2048x2048px) All textures have their paths stripped from the model in order to prevent linking issues. Maybe some textures should be relinked when using OBJ and FBX file formats, due to format exporting and importing limitations regarding PBR materials.
Scene with real world measures, default unit is meters (centimeters for Unreal) The buildings bounding boxes are, for Helix tower, 42.4m x 21.7m x 106.1m; and for Innovationen tower, 44.2m x 26.5m x 123.1m
Tower Helix has 15112 polys & 25466 verts (in Unreal: 15411 quads [hidden triangulation already set up] and 29139 verts) Tower Innovationen has 18351 polys & 30957 verts (in Unreal, 18663 quads and 35439 vertices)
3DS MAX 2016 native file format with standard materials. 3DSMAX 2012 and 2010 file formats, with standard and Vray 2.00 materials, also added.
Unreal Engine .uassets added, with collision set up for the base mesh (Out_Walls). The static lighting has been calculated with medium build quality within a test level for fine tune these assets inside the Unreal Editor.
Vray 3.5 used for previews, night lighting and cameras setups. No plugins used. The HDR image used for lighting the scene is not included, but an ordinary dome is configured instead of it in any of the different 3DS MAX item versions.
For Unreal: In the case of using both towers in the same Unreal Project, please note that the materials and textures would duplicate and a manual assignation of every one of the materials from one tower to the other would be a good practice.
Added Unreal Engine optimized assets in May, 2018. Improved interiors and some minor bugs fixed in all file formats. Please download and use files with the '_v2' suffix. Some old deprecated files are still available in case you need them.