Materials and Texture Mapping: • Photographs from a living Muskie produced the model's textures. • Importing photos files into Mudbox helped to produce the model's textures. • Textures were enhanced in Photoshop • Mudbox Muskie model was transferred back into 3ds Max 2015. • Rendering Method: 3ds Max Mental Ray • Model lighting: Default • No plugins or post production.
Model Construction: • Muskie Gills: 1360 Polygons — 1376 Vertices • Muskie Body & Fins: 11768 Polygons — 11930 Vertices • Fins are separate capped elements. Positioning allows easier rigging • The Muskie Main Body fin intersections are covered. • Flared Gill Covers (operculum) allows easier rigging. • The “Gills” is a separate object… 4 elements on each side of the Muskie. • Linkage: Gills to Muskie
High resolution photorealistic textures files (Muskie Body) • Diffuse: Setting (100) = (Diffuse.jpg): 4096 X 4096 • Opacity: Setting() = (Opacity. jpg): 4096 X 4096 • Bump: Setting() = (Bump. jpg): 4096 X 4096 • Specular Color: Setting(100) = (Diffuse. jpg): 4096 X 4096 • Gloss: Setting(100) = (Gloss.jpg): 4096 X 4096 • Reflection: Setting(3) = (Spherical Environment)= horizonGreen.jpg: 1024 X 512
High resolution photorealistic textures files (Gills) • Diffuse: Setting (100) = (Gills_Color. jpg): 4096 X 4096 • Opacity: Setting(100) = (GillsOpac. jpg ): 4096 X 4096 • Bump: Setting (100) – (Gills_Bump.jpg): 4096 X 4096