The model is highly detailed with fibermesh sculpted in Zbrush 4R6 and final images rendered too in 3ds Max 2014
V-Ray Material set up as V-Ray sss2 shader.
Rendering was done in 3ds Max 2014 with V-Ray 3.0
Model at world center and real scale: Metric in centimeter 1 unit= 1 centimeter
General Textures Resolutions : 4096x4096
No mouth interior details and no teeths
Poly and vertice counts in the render are are set up to 3 subdivisions.
P: 10.818.614 V: 5.429.884
Hair and Fur was set on top of splines imported from Zbrush -obj and fbx files are exported at lower subdivision leves.
The skin shader used is named SkinShade4 from Zbrush default - sculpted at subdivision level 6 - all levels of subdivision histories are kept, ranging from lowest subdivision - the topology is appropriate for animation