Metal Detector and X-Ray Scanner are high quality, low poly assets originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.
The main renders and wireframes were done in Marmoset Toolbag 2.
Low Poly Model (2 Objects)
-412 Tris -210 Polys -296 Total Verts
Dimensions: 22'' x 42'' x 90''
-2102 Tris -1113 Polys -1263 Verts
Dimensions: 40'' x 126'' x 46''
Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) Tested in Marmoset Toolbag 2 (see renders) Tested in Unreal Engine 4 No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016
|| Textures ||
1024x1024 diffuse, specular, gloss, metalness, normal and AO (ambient occlusion) maps for metal detector 2048x2048 diffuse, specular, gloss, metalness, normal and AO (ambient occlusion) maps for x-ray scanner Textures designed for physically based rendering (PBR) Textures in .tga format Model texture paths are stripped
* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.