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Fully detailed, textured model. Detailed enough for close-up renders. In the folder'maps' you will find all the maps and the HDRI, used for rendering. Based on subdivided geometry (turbosmooth). No turbosmooth: 31360 vertices, 28968 polygons. With Turbosmooth on=2 : 355728 vertices, 690757 polygons.
NOTE: Vray is required for the Max scene. The .3ds,.fbx formats are geometry with texture Mapping coords. Standart materials with the map paths are attached. The 'obj.zip' is only geometry with texture Mapping coords.No materials attached. You can take the maps from the .max.zip. and use them.