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House Sparrow

by r189
3D Model License: Standard    Upgrade License
FORMATS
NATIVE
Lightwave 8.5  |  Default Scanline
3ds Max 8  |  Default Scanline
3D Model Specifications
9,630 Polygons
13,394 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
overlapping Unwrapped UVs
Rigged
Animated
Product ID: 685422
158 Products
Since 2005
1

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House Sparrow

Rigged and Animated for:
LightWave 8.5 and up
3ds Max 8 and up

Both models come with several pre-animated scenes to get you started.

The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.

You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.

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The main controlling object is the 'ROOT' bone

I have provided several scene files to get you started:
A Base Scene (no animation base pose)
Fly loop
Land and Take Off

The feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively. (LightWave)
The feet and legs are controlled by 'LT-FootControl' and 'RT-FootControl' respectively. (Max)

There are 2 'neck' bones, a 'head' bone and a 'lower beak' bone.

There are 20 Morph targets. (LightWave)
There are 16 Morph targets. (Max)

The 'Mouth' phonemes are controlled by 8 Morph targets:
located when you select the Blue Jay mesh and go to 'Object' => 'Properties' => 'Deform' (LightWave)
located when you select the Blue Jay mesh and go to 'Modify' => 'Morpher' (Max)

But the mouth can be opened and closed with a bone as well.

The wings are controlled by 3 bones each
and have the following Morph positions

Fold-01, Fold-Complete, Fold-Complete1, Fold-flatToSides, WingTipsSpread-01, WingTipsSpread-02 (LightWave)
FoldedWing, WingtipSpread01, WingtipSpread02 (Max)

The Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.

The toes are controlled by 12 bones on each foot.

To fold the wings use the morphs noted above.

The eyelids and eyebrows can be manipulated via:

EyebrowsDN, EyebrowsUP, EyelidClosed (Both)

But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.

Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.

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The model is made hi resolution by using Sub-Patching of Turbosmooth, so the actual geometry is much less than the rendered geometry.

LightWave
Real Geometry:
13.394 verticies
9,630 polygons

Sub patched Geometry:
162.705 verticies
144,600 polygons

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3ds Max
Real Geometry:
13,394 verticies
8,782 polygons

Turbosmothed Geometry:
155857 verticies
2756323 polygon

The feathers are geometry so no plugins are required. This also allows the model to render very quickly, espcially when copmared to hair type plugins.

The Maps:
image
bump
tranparency
translucency

are RGB or greyscale, 200dpi, 2666px X 2666px
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