High resolution 3d model of helmet. Polygonal separated elemets are linked to one root point helper. Visor is openable and controled by point helper. Correct names used. Polygonal mesh with subdivision. Almost quad polygons are used. Modifier stack are NOT collapsed. Easy to adjust. V-ray materials used. Scene is set up for V-ray rendering. Including lighting. All polygonal model UVW are unwarped and prepared for custom texturing. Textures are inclucluded.
ZIP archive contains MAX file and all textures.
Note: No HDRI map is included. For nice reflection add your desired HDRI map.