> this is a vray scene! > all previews are renderoutputs > the canyon uses a lowres base geometry (see screenshots) > the rocks are displaced using vray displacement > the displacement map is a 3k texture > the sand texture is 2k (diffuse and normalmap) > the rocktexture is lowres with 700x700 (diffuse and normalmap) > the canyon is 1,1km long, 44m high, 20-35m wide at the bottom > the lightsetup as shown in the preview is included (vraycam, vraysky/sun) > the scene uses vray linear workflow > the archive includes 2 verions: one with multiscatter and one with multiscatter stones collapsed to an object...so you do not need multiscatter to render this scene.
> check out my other environments: stone and sand desert
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