|Unwrapped UVs:||Yes, non-overlapping|
NOTE: Vray is required for the first Max scene.
The .3ds,.fbx formats are geometry with texture Mapping coords.
Standart materials with the map paths are attached.
The 'obj.zip' is only geometry with texture Mapping coords.No materials attached.
You can take the maps from the .max.zip. and use them.
The same gepmetry has and the Nokia Astound,so you can use it.