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3D Mark 38 MGS(1)

$149
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "bae systems", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Nov 9, 2018
CheckMate Pro Certified
StemCell Certified
3ds Max 2014 V-Ray 2.5
Maya 2015 V-Ray 3.2
Maya 2015 mental ray
3ds Max 2015 V-Ray 3.2
3ds Max 2015 mental ray
Unreal 4.10
Unity 5.4
Cinema 4D R18 Advanced Render
glTF 2.0
OBJ
FBX Specular v
FBX Metallic v

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3D Model Specifications
Product ID:1341754
Published:
Geometry:Polygonal Quads/Tris
Polygons:98,650
Vertices:100,427
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since May 2003
Currently sells 1116 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "bae systems", is not affiliated with or endorsed by the original rights holders.

Description
A high definition model of a Mark 38 MGS machine gun system.

The level of detail is suitable for the most extreme close-up renderings.

The geometry is clean, built mostly on quads, with no N-gons, no coplanar faces, no coincident or isolated vertices. All parts of the model are 'smoothable' so you can add meshmooth/turbosmooth modifiers wherever you need, without having to further adjust the geometry.

The textures size is 4096x4096 pixels.

There are 2 set of textures available with this product, one for Specular-Gloss workflow and the other one for metallic workflow (albedo BaseColor, roughness, metallic, normal, AO).

If you need this product in a different format, please contact support for a free conversion.

The model uses real world scale (1 unit = 1 cm).

The poygons/vertices counts shown on the page is determined using Turbosquid's proprietary script, which does not count the instances.
The overall polgon count that includes the instances (but without any meshmooth/turbosmooth modifiers applied) is as follows:

polygons: 244587
vertices: 250459
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