Rigged Cartoon LowPoly casual man and woman characters. Suitable for use in broadcast, high-res film closeUp, advertising, explainer videos, design visualization. Ready for animation! ( Originally created with 3ds Max 2015 )
|| CONCEPT & DESIGN ||
Casual humans male and female with Low Poly Art style, with standard body shape and neutral expression face. Prioritized simplicity very low flat polygons and pastel colors.
They are wearing a casual attire, with fresh colors. These cartoons are intended to represent common people.
This character is an original creation from the author based on its own designs, knowledge and research. Any similarity with existing characters, or real persons, living or dead, is purely coincidental.
|| SPECS ||
Each model is one object with one shared texture. -Woman: 816 polygons. -Man: 798 polygons. This model is not intended for subdivision or smoothing. Sharp polygons are intentionally the concept of this popular style.
Standard material with a simple texture that define colors palette. Rendered images with Default Scanline Renderer with Ray Trace active.
|| MATERIALS & MAPS ||
texture: 256x256px PNG shared.
This particular technique use 1 texel of the texture for a whole polygon in the mesh. That's why faces are flat colors and texture is small. Saving space for mobile games. Additionally you'll never see texture pixelation what make them perfect for any HD resolution.
|| GENERAL ||
Models are built to real-world scale. 1unit = 1 cm. Units used: Centimeters. -Woman: ~165 cm tall. - Man: ~173 cm tall. Scene objects are organized by layers. No third-party renderer or plug-ins needed, by using Max standard material you can easily switch to Mental ray or VRay.
|| SETUP || - Rigged with Biped system and Skin modifier.
|| FORMATS ||
- FBX includes bones and skin exported from 3ds Max.
|| REAL-TIME GAME-READY ||
- Skeleton full compatible with Humanoid types. Other game engines:
It may import well in any other 3D real-time tool that supports FBX with bones and skin.