Photo-realistic model of a man's human body. Model includes a full body and clothes. Age of the character of 35-45 years. Highly realistic model of man Jeff. In model eyes, a mouth, teeth, gums are executed. The man - probably military, a sports constitution. Rendered - mental ray.
In archives models are presented:
MAX 2011 - model man body low poly changeable level subdivision. All Textures in archive Textures size - 6000x6000. In archive 3ds max clothes models are added: T-shirt, trousers, the hunting boots. Textures size - 4096x4096
As skeleton Biped is added - character rigged. The model is tested... Test animation is applied... You can download it in the advertisement supplement.
For creation of your own animation you need to pass in 0 frame... And to remove all keys from a skeleton... Further from clothes Erase simulation (Cloth -> Erase Simulation)... Then it is possible hide clothes that it wouldn't disturb... After that adjustment of animation of bones of a skeleton... After you have placed all keys of animation, make clothes visible... And in modifier Cloth - press Simulation. After a while the Clothes will start to cooperate with a body.
For work with textures the big size, I recommend to use the computer with 64 bit - system. If at you 32 bit - system I advise to reduce the size textures for this character.
OBJ - model man body low poly changeable level subdivision (with textures in archive)
low poly vrsion of body model (without clothes): Polys: 24991 Vert: 13505
In archive the maps added. Body normal map texture - for full body 6000x6000 pics, Body color map texture - for full body 6000x6000 pics, Body bump map texture - for full body 6000x6000 pics, Body spectral map texture - for full body 6000x6000 pics, Body Under a skin map - for full body 6000x6000 pics, ********************************