This model has been modeled with a clean topology based on quads and loops.
All High Resolution Textures (4096X4096) including the following maps:
Diffuse, Displacement, Specular, Normal and Roughness.
Very easy to animate.
There are Morphs for Eyes, which are controlled by an nice user interface. (See Previews)
Including StepCollision Morph targets, this simulates the collision of the foot with the ground.
EyeLashes, Body and Tail Fur exist only in C4D Files!
In Both Renders, Fur Contains Dynamics
The Rig is Originally made in Cinema 4D R18(Preview Images). In other formats, the Rig was exported from Cinema and Imported as FBX
ALL RENDERS WERE MADE IN CINEMA 4D. *First Previews were Made with Arnold Render (all renders without info label on top right) *Last Previews Were made in Standard Render(They have a info label on the preview noticing you that they were made in Standard)
Tusks are rigged, so you can change the shape of the tusks as you wish.
Walkcycle + Roaring WalkcycleLoop from 1 to 200 [Frames] Walkcycle + Roaring from 1 to 400 [Frames]
Render Engine Standard Render Engine Arnold 2.2.0
The Model is Subdividable
Metric unit used: Centimeters
First and Last Previews are to show how the model can be in a composition (Does not contains the scene)