Mammuthus Columbi + Skeleton (Both Rigged and Render Ready)
All FORMATS ARE RENDER READY AND ANIMATED!
This model has been modeled with a clean topology based on quads and loops.
All High Resolution Textures (4096X4096) including the following maps:
Diffuse, Displacement, Specular, Normal and Roughness.
Very easy to animate. Skin and Skeleton share the same rig!!!
There are Morphs for Eyes, which are controlled by an nice user interface. (See Previews)
Including StepCollision Morph targets, this simulates the collision of the foot with the ground.
X-ray Tool! Render the bones through the Skin!
Materials and Maps are separated by groups:
1 Map[4096x4096] for Head Bones (Skull, Jaw, Tusks) 1 Map[4096x4096] for all Spine Vertebraes(All vertebrae are different from each other, all of them are unwrapped side by side in the same UV map) 1 Map[4096x4096] for Tail Vertebraes (Same method of Spine) 1 Map[4096x4096] for Hib 1 Map[4096x4096] for Hip and Sacro 1 Map[4096x4096] for Left and Right Arm Bones (ShoulderBlade, Humerus, Radio,Ulna,FrontalCarpals,FrontalMetacarpals,FrontalPhalanges) 1 Map[4096x4096] for Leg Bones (Femur, Tibia,Fibula,BackCarpals,BackMetacarpals,BackPhalanges)
And All Materials has the same individual 'BoneBump' Noise Texture(512x512) for adding a final detail to the bones in the Bump Section.
The Rigg is Originally made in Cinema 4D(Preview Images). In other formats, the Rig was exported from Cinema and Imported as FBX.
Tusks are rigged, so you can change the shape of the tusks as you wish.
ALL RENDERS WERE MADE IN CINEMA 4D.
Walkcycle(Skeleton and Mammoth)
EyeLashes and Tail Fur exist only in C4D Files!
Render Engine Used Standard (Cinema 4d R18)
The Model is Subdividable
Metric unit used: Centimeters
First and Last Previews are to show how the model can be in a composition (Does not contains the scene)
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