Here is a creation of a male character I call Leo.
Leo is a semi-realistic model of a male that has been originally modeled in 3ds Max and now is ready for animation. Clear edge loops based mesh with reasonable polygon count.
Two of the previews were rendered with 3ds Maxs Scanline renderer, with three spots only. No third party plug-ins or renders used in the scene. No post works on the images. The other images are simply print screens of the model.
Model is symmetrical. Units = cm. Rigged with skin modifier and Biped for quick and easy animations. I have included the test animation.