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3D Rigged Male

Royalty Free License
- All Extended Uses
Included Formats
Maya sv 2016 mental ray
3ds Max sv 2016 Other

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3D Model Specifications
Product ID:1321791
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since May 2017
Currently sells 5 products
Product Rating
[NFO] - [READ]

Male body textured, UV mapped and a very simple RIG. Can be used for animations, games...

-Humam body : 6123 faces/ 6049 verts
-Each eye : 400 faces/ 382 verts
-Each teeth : 514 faces / 516 verts
-Rig joints : 92 joints

*Rig only on maya file!

*Ready for animate.

*Eyes and Teeth are lock on rig.

*Basic Teeth.

*The maya file have some pictures showing the movement of some rigs, if necessery, but haven't a lot of them. So its easy to understand what each one does. It's separeted by colors on layer channel.

*[Studenty maya version.]

*Pretty simple rig only joints for close and open eyes, one in each edge of the mouth for a simple smile and the last one to open and close mouth.


-Texture color : 2048 x 2048
-Normal map : 2048 x 2048

* hand painted but not enough to be used without the normals map, but you can.


*None Personal material, I used the patterns from maya

Body Lambert
Eye -Phong E with a medium specular
Teeth -Phong E- with a medium specular


* Doent have any file about the render configs, because i coundnt do a good render on maya and the result its theses pictures with a white baackground, using mental ray, but in my first attemp i could get a good result but i lost the picture. About the images with blue backgorund , those ones were rendered on Coat 3D, the pattern coat 3d render.

* The rig isnt nothing especial, I think i got a good result that i could do with this model mesh, because its a old model and when I did it I made some mistakes, but I could animate a walk and test on unity, and that was better than the mixamo animation.

*I put the 3dsmax file, but the rig doesnt work there, have the rig and controls NURBS, but thing like IK handle doesnt work, basically its only the model like a fbx file.

*Recomend bind the pose ;D

* OBJ/FBX/3DSMAX files its only Body, eyes, Teeth ( NON-RIGGED).
FBX/3DSMAX files have a rig, but without IK HANDLE/ SPINE HANDLE.( so...Basically non-rigged too)

* I put the weights Maps on maya file, if necessery you have a backup of the skin weights maps.

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