The Maya scenes are set with the '3' hotkey for the geometry approximation preview and render.
Polycount (quads): total:11200
SHAVE AND A HAIRCUT NOTES:
You would need Shave and A Haircut for Maya 2011 in order to render the hair, otherwise you would be able to render only the main polygon mesh. For an even better render quality you can increase the hair primitives count up to your machine memory limit. The actual rendering time is about 5 minutes for an HD rendering 1200x1200 frame (rendered on a system based on a single Pentium Quadcore with 16GB RAM) - 500k hair prims - *Please always use an updated Shave and a haircut release to avoid rendering issues. The model is provided in the standard T-pose
RIG AND ANIMATION NOTES: This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.
2 animation sets have been included in a separate maya file (referenced to the main rig) to make them easier to use: