.MAX(4) and .OBJ formats included. Static models, no skeletons. 1500-2500 faces per model. Texture resolution 1024*1024. Rough details, suitable for long and medium distance viewing. Models may introduce random roughness both in geometry and in texture map due to the creation process.
Setting self illumination to the models will make them look like they were when photographed, a trick to eliminate the polygonal roughness - though you also loose the lightning effects.