- low-poly 3D models optimised for real-time visualisation, lowpoly look projects, Augmented Reality / Virtual Reality scenes and projects and video games VR/AR (even mobile) - 4 vending machines with bottles and cans plus 13 bottles and 12 cans included - the bottles and cans are in the machine just as in the preview images so they are ready to use but these ones are embedded into 1 object - the 13 bottles and 12 cans are not in the machines (please check the preview images) - the front glass is a separated model so that you can freely adjust its transparency in your 3D software - all brand names are referring to real products but no real product names were used (no real brand names used) Asabi refers to Asahi , Kitin to Kirin and Pokari Sweet to Pokari Sweat / of course you can replace those brand names with yours if you prefer to - translation for Kitin Japanese text - Taste Like Beer / translation for the colourful stars logo Japanese text - Happy Tea / translation for Asabi Japanese text - means nothing just looks good - geometry is triangle for all models - this package includes native Cinema 4D models which has procedural materials and non-baked textures and also includes baked models (baked models are optimised for exchange formats such .fbx, .obj etc. - if youre not a C4D user you can also easily use the models as ready to go / no tweaks needed) - baked models has Color / AO (ambient occlusion) and Emission textures (emission is for the machines only) and the project also includes the brand logos (1000x600 - this size fits perfect for those parts of the models) - vending machines baked models have 4K 4096x4096 textures / bottles and cans that are in the machines (embedded as 1 object) have 2048x2048 textures and the separated bottles and cans have 128x128 textures (each) / glass has 1024x1024 Color and Opacity texture - UVs are non-overlapping - all units and textures named accordingly - axis points are set and taken care of
For UE4 users
- Unreal Engine 4, after importing the file you might get a No Smoothing Groups message.You can ignore that as these models have no smoothing groups or phong tags present due to their low-poly design characteristics. - to keep the axis point where its originally set, uncheck the option Transform Vertex to Absolute on import in UE4, otherwise UE4 will default the axis point to the World centre axis 0,0,0,
Available Formats : - .c4d - .fbx - v7.4- .fbx - v7.4 -ending _UE4.fbx is game engine ready (imported and tested in UE4 and Unity) - only the baked models included in this .fbx- .dae - v1.5 - .obj with .mtl- .blend
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