Low-poly game-ready 3D model of Race Track Pit Wall Stand. It is suitable for creating a pit lane for race track of Formula 1 or other circuit racing games/visualizations like Formula 2, WEC, Le Mans, etc.
The model includes: - Walls, floor and ceiling of the stand; - 7 swivel chairs for engineers; - 7 large monitors for telemetry; - 14 small monitors with race broadcast; - 14 control panels with luminous buttons;
Advantages of the model:
- Very clean geometry; - The model is maximally optimized for use in 3d games, VR and AR; - Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications; - Very low polycount; - Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything; - Divided into functional parts and grouped for easy editing and using in game engines; - The model consists of 42 separate objects grouped together. Each of these objects has a simple and understandable name; - UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed. - Specular and Metallic workflow textures included! - Compatible with the majority of modern game engines like Unity or Unreal!
Created in 3DS Max 2016 and rendered with V-Ray 3.30.04. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.
- Polygons count: 2,532 (no n-gons) - Vertices count: 2,818 - Unit Scale: Metric / Centimeters
Materials: A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.
Textures (Specular workflow): - Diffuse (4096 x 4096 PNG) - NormalMap (4096 x 4096 PNG) - Specular (4096 x 4096 PNG) - Glossiness (4096 x 4096 PNG) - Refraction (4096 x 4096 PNG) - Emissive (4096 x 4096 PNG) - Ambient Occlusion (4096 x 4096 PNG)
Textures (Metallic workflow): - Base Color (4096 x 4096 PNG) - NormalMap (4096 x 4096 PNG) - Metallic (4096 x 4096 PNG) - Roughness (4096 x 4096 PNG) - Refraction (4096 x 4096 PNG) - Emissive (4096 x 4096 PNG) - Ambient Occlusion (4096 x 4096 PNG)
Model available in such formats: - MAX (2016) - FBX - OBJ - 3DS - DXF (2010)
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