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3D Lioness 2 (Fur) (Animated) (Two Colors) model

Royalty Free License
- All Extended Uses
Included Formats
May 22, 2017
CheckMate Pro Certified
3ds Max 2016 mental ray rendererVersion
3ds Max 2016 V-Ray 3.20
Textures.zip
Textures
read Me.pdf
read Me
Lioness_Hair_Guides_FBX.zip
Hair Guides

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3D Model Specifications
Product ID:1153348
Published:
Geometry:Polygonal Quads only
Polygons:12,168
Vertices:12,326
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since October 2008
Currently sells 180 products
Achievements:
Product Rating
Unrated
Description
Lioness 2 (Fur) (Animated) (Two Colors) - is a high quality 3d model to add more details and realism to your rendering projects.
Fully detailed, textured model. Detailed enough for close-up renders. Comes with detailed textures.

Features:
-----------------------
- Body, teeth and eyes are modeled separately...
- High quality polygonal model - correctly scaled accurate representation of the original objects.
- Display Unit Scale is set to Metric - Meters.
- Model resolutions are optimized for polygon efficiency (in 3ds Max the MeshSmooth function can be used to increase mesh resolution if necessary).
- All colors can be easily modified.
- Model is fully textured with all materials applied.
- All textures and materials are included and mapped in every format.
- Max models grouped for easy selection & objects are logically named for ease of scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary, just drop model into your scene and start rendering.

Textures formats and resolution:
-----------------------
The model is provided with high resolution texture (color maps is PNG formats):

-Lion_Diffuse (4096x4096)
-Lion_Bumb (4096x4096)
-Lion_Specular (4096x4096)
-Eyes-Diffuse (1024x1024)
-Eyes-Cover_Specular (1024x1024)
-Eyes-Cover_Diffuse (1024x1024)
-Lion-Mouth-Diffuse (4096x4096)
-Lion-mouth-Bumb (4096x4096)
-Lion-Mouth-Normal-Map (1024x1024)

NO POST-WORK ON THESE RENDERS (MENTAL RAY)
-----------------------
Geometry Type: PolyMesh

Main Meshes        

Name                        Polygons:        Vertices:
Lion_Body                7190                7238
Mouth                        3890                3974
Eyeball-Iris-R                304                306
Eyeball-Iris-L                304                306
Eyes_Cover_R                112                121
Eyes_Cover_L                112                121
Eyes-Cornea-R                128                130
Eyes-Cornea-l                128                130
---------------------------------------------
Total (Lion Group)        12168                12326

Additional Meshes
                
Lion_Body_Hair                19284                18794
Lion_Body_Long_Hair        1342                1479
Lion_Body_Nail_Closed        7190                7238
Morph-Eyeball-Iris-L        304                306
Morph-Eyeball-Iris-R        304                306
---------------------------------------------
Total                        28424                28123

Hair and Fur:

Lion_Body_Hair                900000
Lion_Mane_Hair                895000
Lion_Whiskers                150
Lion_Tail_Tip                10000
Lion_EyeBrows                600
-------------------------------
Hair Total Count         1805750


Rigging and Animation:

Rigging was done via CAT object.

Abs T Pose
Abs Standing
Abs Angry
Abs Defence
Abs Sitting
Abs Rest
Abs Hunting
Abs Looking a side
Abs Jump
Walk Cycle (Main walk cycle CATMotion animation layer. Click on the paw icon CatMotion Editor button, to edit animation and to see available layer below)
-Walk
Abs Walk Cycle Improved
Run Cycle (Main run cycle CATMotion animation layer. Click on the paw icon CatMotion Editor button, to edit the animation and see available layer below)
-Run
+L Run Adjustment
Abs Run Cycle Improved
Abs Run Cycle Ready (1-36 frames)
+L Headshakes
+L Mouth Closed (Global Weight 100 is closing the mouth)
+L Roar
+L Eyes Closed (Global Weight 100 is closing the Eyes)
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