High Detailed Photorealistic Lion; FULLY RIGGED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair. This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED and comes with Maya settings for Arnold renderer. (Ready to render exactly as you see above) - eyes, corneas, gum, teeth and tongue are modeled separately. -------------------- --12 High resolution textures: -color.bmp (8192x8192) -bump.jpg (8192x8192) -specular.jpg (8192x8192) -displacement.exr (8192x8192) -displacement.bmp (8192x8192) -eyeColor.bmp (2048x2048) -eyeSpecular.jpg (2048x2048) -eyeBump.jpg (2048x2048) -furHeadClumps.jpg (2048x2048) -furDensity.jpg (8192x8192) -furBodyClumps.jpg (2048x2048) -hdr.hdr (3200x1600) ----------------------- Measurement units: centimeters ----------------------- Formats included: -Maya 2018- LionRIGMaya2018Shave96.ma - default -rigging pose (maya 2018 ascii) LionSignaturePoseMaya2018Shave96.ma- signature/preview pose- referenced to the main rig (maya 2018 ascii) LionRoaringPoseMaya2018Shave96.ma - preview pose- referenced to the main rig (maya 2018 ascii) LionSitDownMaya2018Shave96.ma - lion sit down preview rig+pose (maya 2018 ascii) LionLaidDownMaya2018Shave96.ma - lion laid down preview rig+pose (maya 2018 ascii) hairCurvesExportedMaya2018.ma - hair curves (nurbs) converted from shave and a haircut hair primitives (maya 2018 ascii) -Fbx- hairCurvesExported.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives. ------------------ Two mesh resolutions included (layered). The high poly is the main mesh, the blendshapes and the fur are connected to that. The low poly has been included to speed up the animation process and preview. - Polycount (quads): lowpoly lion: 6436 highpoly lion: 30450 eyeballs/corneas: 288 gum-teeth: 6144 tongue: 572 background plane: 1 *********************** SHAVE AND A HAIRCUT NOTE: You would need Shave and A Haircut for Maya 2018 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh. For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 5 minutes for a 1480x800 frame) --12 different hair systems for a total of about 1.5m hairs.
Included: Exported hair curves created by hair primitives (FBX and Maya 2018 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin. * The actual files have been created with Shave and a haircut 9.6 ** Please always use an updated Shave and a haircut release to avoid rendering issues. *********************** RIG NOTE: The rig is completely flexible and has smart Ctrls, for good deformations. The blendShapes are connected to the highpoly mesh (ML_Head_Upper_Jaw_Ctrl):eye close/roar/mouth close Below are some features of the rig. -Right Click Menu -Mirror pose for selected Ctrl -Space Switching -IKFK Controller -Auto Clavicle -Global Scale -Stretch Arm/Leg -Elbow/Knee Pin -Bendy Arm/Leg -FootRoll with options IK+FK Spine with smart Controller -Squeeze+Squash Spine -Indvidual fingers Ctrls. And more.. *********************** ARNOLD RENDERER NOTE: * The actual rendering settings (AA=5) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit. ** Arnold release used: -MtoA 220.127.116.11 -Arnold core 5