High detailed 3D model of 2016-2017 Lexus GS 350 with low primitive interior. Render: Keyshot and standard render of Cinema 4D.
- Originally created with Cinema 4D R16. - First .c4d file with standard render (+AO) and standard materials. Second .bip and .ksp files with keyshot render and keyshot materials. Link on free hdri included. - Objects combined in one subdivide nurbs object. You can easy change subdivide lvl. Total number of objects is 51 (without scene files, otherwise 61). All objects decently named. All materials named. No symmetry. - Doors can't be opened. Front wheels are rotating (in Cinema). - Unit system is set to metric. Real-world scale. Transforms are freezing. - All textures and materials are included and assigned. Render scenes with render settings are included for Cinema and keyshot too. - 1 object conform 1 material. Only wheels separate for rotating. - 1 textures, basically in resolution from 1024x1024px (for tires). - Polygons triangular only at necessary. Basically quads. - No objects with isolated vertices. No objects with overlapping faces and overlapping UV faces. There are objects with overlapping vertices and missing bitmaps. - No plugins
- .c4d format: No MeshSmooth: 45,671 faces and 48,791 vertices. MeshSmooth level 1: 202,165 faces and 212,921 vertices. MeshSmooth level 2 (is optimal): 671,638 faces and 689,899 vertices.
- .obj format 42 objects, no colour, inteligently named 631,841 faces and 647,562 vertices.
- .bip and .ksp Keyshot formats 22 objects, front wheels are rotated (fixed angle). include keyshot materials and model, turntable settings.