This scene was modelled with Cinema 4D R16 and textured with Substance Painter 2 (specgloss workflow). The whole scene has a polygon count of 124538 (the majority of which come from the chairs). The scene was lit with several area lights and rendering was done using THE PHYSICAL RENDERER (standard renderer for turntable) using ambient occlusion, depth of field, and global illumination. Object hierarchy is well ordered and logically named (so are the materials). Models are to scale relative to eachother, materials are realistic. There are several models in this scene included custom chalkboards, projector, projector screen, chairs, glass desks, office chairs, reycling bins / trash bins, main desk, microphone, security cameras, ceiling vents, doors, and the room in general of course.
There are 39 materials in this scene that cover all the objects. The majority have objects have color, reflectance (roughness), bump, and normal channels enables (some have transparency channels). Textures are provided and will automatically load into materials in Cinema 4D
All texturesets (created in substance painter) come with diffuse (color), specular, glossiness (roughness), height (bump), normal, and AO (ambient occlusion) textures. These are all 2048x2048 16bit png files (with padding when necessary). Textures are provided for Cinema 4D file and FBX file
COMPATIBILITY : This scene will open flawlessly in all versions of C4D that have a reflectance channel (otherwise just import specular/glossiness maps into relevant channels). (Textures provided)
An FBX file is included with embedded materials and textures (along with the tex file for raw textures)
An OBJ file is also included without textures, just for the raw geometry.